

Both other disciplines get a bigger benefit from the set bonus due to having DoTs tick that increase the chance of generating charges of Force Clarity to buff an individual ability’s damage by 25% and apply a 10% overall damage buff for 10 seconds. Unfortunately, the developers short-changed Combat in comparison to the other Sentinel disciplines.

The discipline also got access to an interesting mix of tactical items to let it flex in various ways to meet specific content challenges whether that is through higher sustained DPS or additional AoE capability. The discipline got access to a great set bonus in Descent of the Fearless that provides some strong overall and ability-specific DPS buffs. The discipline remains capable of good sustained DPS and very strong burst DPS, making it viable in all content. It's also directly related to the Persuade skill, which proves highly useful in a playthrough.Combat DPS was the weakest of the Sentinel DPS disciplines in 5.X and that appears likely to continue in 6.0. It enhances the potency of the player character's Force powers while also increasing the hit chance of one's companions.

CharismaĬharisma has multiple uses in KOTOR 2. As such, a starting value of 16 is an acceptable place to start. As a Sentinel, players will use a mixture of Force powers and lightsaber techniques in their arsenal. A higher value in this stat allows the player to employ a greater number of Force abilities before running out. Wisdom is related to the player's Force bar. Since Sentinels can make the greatest use out of Class Skills, having more points to spend is a major advantage. A higher Intelligence stat imparts a greater number of Skill Points each time the player levels up. Intelligence is useful for the Sentinel, unlike the other two classes, who tend to rely on it less. Since Sentinels are proficient with the Force, other modes of healing are an option in addition to standard Med Packs. Keeping this stat at 10, in the beginning, may seem risky, but players will have other offensive tools at their disposal to overcome enemies in the early stages. A higher Constitution value grants the player more Hit Points when they level up, ensuring they stay alive longer in a fight. ConstitutionĬonstitution is related to the player's Health bar. Those who favor offense will increase Strength instead. Players who are naturally more defensive-minded will want to raise Dexterity in the future. Much like Strength, a value of 12 for Dexterity is a happy medium at the beginning. The stat dictates how likely the Jedi Exile will successfully dodge incoming attacks. Dexterityĭexterity represents a player's defense. As such, a value of 12 is a good place to start for Strength. This build will rely on a mixture between lightsaber combat and Force powers. A Strength of 12 will ensure the Jedi Exile can still pack a punch, though not quite so effectively as a Guardian. Strength determines the chance to hit enemies as well as how much damage will be done to them. As a Sentinel, players are shooting for a healthy mix of all these characteristics: Six Attributes are present in KOTOR 2, which include Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. At the Character Creation screen, fans must allocate their character's Attributes. Players don't have to wait long before the first major decision of the game is given to them.
