
Once you have infinite mana, you can cast tasigur and activate him over and over again to put every non-land card in your library and in your graveyard into your hand. Generating the infinite mana is your combo goal. There's lots and lots and lots of ways to generate infinite mana. The nice thing about Tasigur is that control spells can become win conditions, and all you need to do is generate infinite mana.

I hope this dissertation will prove helpful to you :) So yeah, this is the kind of reasoning I recommend you consider. And I mean, even if you can't find an opening to assemble the combo, those cards are still mana rocks, they're still going to be useful to you, potentially producing the mana you need to go for the other combo.

With this in mind, my suggestion is to use the Tidespout combo alongside the Deadeye+Peregrine combo: both have Eldritch Evolution as its cornerstone card (to find Eldritch Evolution you can either use black tutors, or you can grab ] with ] then use that to grab Evolution), and the former uses mana rocks as its payoff cards. Ideally, in order to be able to still do things if your combo is stopped or preemptively disrupted (with the likes of ]), you'd want to run two of the combos I have described, going for one or the other depending on the situation: to prevent this from harming your deck's consistency, you'd want to play combos that can both be set-up in similar ways, and that can create a situation in which the cards required for one combo can still help enact the other if need be. The way Eldritch Evolution is worded, you can still put one of these two on the field with it, then cast the other from your hand: you also have the option of bringing them both out with ], or to drop them both into the graveyard then revive them with ]. It is functionally identical to the Palinchron combo, but Peregrine Drake costs significantly less than Palinchron. However, Palinchron costs even more than Mana Vault and, depending on where you live, might be even harder to procure on the account of being an older card (and in my experience, the few who have a copy will want to keep it), so yeah, depending on how strict you are on wanting to keep this deck a "budget" one, this combo might not be ideal for you.Ī good compromise could be ] + ]. The best combo you can go for is, in my opinion, ] + ], on the account of being the easiest to assemble (only two cards needed, one of which can easily be cast from your hand as it only costs two mana and can be found by a million tutors in these colors, while the other can be put on the field by, you guessed it, Eldritch Evolution). However, it requires one less card to set up, it involves artifacts which you will be happy to draw into even if your combo isn't fully assembled yet (which is more than I can say about Isochron Scepter itself), and most importantly it has inherent support in this deck, as Tidespout Tyrant can be put directly from your deck onto the field by using ] on Tasigur, which is a play (Evolving Tasigur into something big, I mean) that any Tasigur deck would want to do regardless, so yeah, unlike with Isochron Scepter you're not going out of your way to set up the combo: rather, you're setting it up by using cards you would have wanted to play anyway.

Much like the Isochron Scepter combo, this too is weak to Krosan Grip. Lastly, as a combo that involves artifacts it can easily be stopped with ]Ī similar-ish combo is ] + ] or ] + ]. There is also the issue of not having inherent support for the combo without going WAY out of your way to include it, by which I mean that, in order to put your combo right on the field from your deck, you'll need cards such as ] or ], which are cards a streamlined Tasigur deck wouldn't normally want to play, as they don't directly interact with the kind of gameplan Tasigur wants to enact. However, the issue here is that this isn't actually a two-cards combo: in addition to the two cards that make the combo, you need mana rocks on the field that add up to at least three mana, and you need at least one of those mana rocks to produce colored mana, for it to work. ] + ] is the cheap option, and others have been right in bringing it up.
#DEADEYE NAVIGATOR PEREGRIN DRAKE COMBO HOW TO#
So yeah, talking about wincons here is kind of pointless, because again, ANYTHING can be a wincon if you know what you're doing: instead, let's talk about how to make infinite mana in the first place. As other have mentioned, this guy's gimmick is that he can make any card into a wincon so long as you have infinite mana.
